Stylized Character – Full 3D Pipeline
This is a personal project I developed as part of a 3D Design and Modeling for Animation course, with the goal of practicing the complete character pipeline for stylized animation.
I was responsible for every part of the process:
Modeling: I created a clean, animation-ready mesh with stylized proportions and strong silhouette design.
Texturing: I used hand-painted and procedural techniques to build a cohesive and appealing visual language.
Look Development: I worked on shaders, lighting tests, and material expression to define the final look.
Rigging & Skinning: I built a functional rig for expressive posing, with smooth skinning and clean deformation.
Lighting & Shot Design: I explored different lighting setups, moods, and camera compositions to create engaging shots and storytelling moments.
Rendering: Final presentation includes multiple poses and expressions to showcase character appeal, energy, and versatility.